![]() ![]() Added separate, increasing visual effects for every stage (normal/master/grandmaster) of the attack skills. Added an animation for mounting/dismounting Fixed half demon attacks playing multiple sounds in some cases Fixed tailor window now closing when walking away from the npc Fixed hp/mp potion regeneration not clearing in the ui when dying Fixed Jurdana city region being slightly too small leading to the wilderness title to appear in some corners Fixed an edge case during reenchanting that could lead to enchantments not being deleted correctly before adding new ones Tweaked and added rift spawns on all maps (that previously had rift spawns) Added some more monster spawns to Jerro Highlands/Caratas Wasteland to make leveling there more attractive Rebalanced all "badass" monsters (Dark Elf Gladiator/Spearman/Sharpshooter, Dark Lizardman, Volcrate Champion, Frost Golem) Reduced maximum minimap zoom-out slightly Reworked the monster spawning on the 2nd half of Deadland Quick move and item split key bindings are now shown in item tooltips and the shop ui Added Level 5 and 15 rifts to Nibor and Jurdana Fixed an issue where some players got stuck at 99% loading with the udp network backend selected (this was hotfixed on the 31st) Adjusted gold/exp rewards from pyramid monsters Monsters in the pyramid are now aggressive and will attack on their own Rebalanced Dark Elf Gladiator/Spearman/Sharpshooter and Lizardman Adjusted gold drops for some monsters that were unusually high Removed big monster taunts from shops, but added it as a drop to some elites and bosses A corrupted soul fragment can now rarely be obtained from Glacius as well Adjusted levels of monsters in Caratas Wasteland/Jerro Highlands, Deadland (+ Cave), Desert and Frozen Land Added several groups of bears and lions on Nibor/Jurdana New players start with more health potions Players will now automatically "respawn in town" if they lay on the floor dead for over a minute Experience loss from dying to a monster now only happens when respawning where you died Increased movement speed of some of the scorpion and beetle monsters in the desert slightly The Half Demons Blade of Darkness buff is now removed when switching weapons ![]() Reduced required experience to read skill books by half We're temporarily allowing players from other empires to go to the starter map (Nibor/Jurdana) Tweaked monster/player lighting brightness in the pyramid Removed some hard to walk on rock piles on Nibor Slightly lowered grass height on Jurdana Quick-move hotkey is only shown in item tooltips when there is a window open to quick move to We also reduced the amount of existing materials accordingly (and drop rates were of course also adjusted). Weapon upgrading materials were completely overhauled to require less materials and materials in the level range of the weapon. Replaced Rondor's/Vondor's crypt with a new instanced dungeon available from level 10 ![]() Added legendary level 30 weapons which posses innate enchantments Fixed attack animation timing (especially the mounted attacks were quite off) Fixed a possibility of getting stuck in Rondor's/Vondor's crypt when killing all monsters before the lesser skeleton king so no key drops Fixed Elf Steel Bow dropping +10 from one monster, bows dropped as such will be downgraded to +0 Fixed respawn also being forced when dead on the floor for a while in instances Fixed missing naming for the new pyramid material "weathered gold chalice" Fixed new weapons not dropping from monsters with their innate enchantments applied Reduced required materials for teleporter unlocks Slightly raised manticore tail drop chance The dungeon key for Rondor's/Vondor's crypt lasts 5 minutes instead of 3 minutes now The new weapons are now all marked as valuable to prevent accidental sale Added a arrow/highlight of where to go once the dungeon key for Rondor's/Vondor's crypt was found ![]()
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